
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
The year is 1998 and you're the Air Attack Supervisor. Read the wind, the slope and the fuel, then draw the lines your tankers and helicopters will fly. Nine authored fires, endless generated incidents, two-player co-op, and a shareable replay of every run.
The press kit for Wildfire Command '98 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.