
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Turn the room into your weapon in this tactical roguelike deckbuilder. Ignite oil, chain lightning and shove guards into mines. Climb ten Ruin levels per hero, uncover each hero's story, chase the Daily Ruin, race up to four friends live, or bring one into co-op.
The press kit for Ruinhand is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.