
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Haggle, hustle, and survive at a post-Soviet flea market. Appraise scrap, talk down oddball customers, and ride a beat-up motorcycle to scavenge for loot — a dark-comedy trading sim about running your own junk stall.
The press kit for Pubertator is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.