
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Play as a musketeer in boarding fights, a gunner in cannon duels, or the helmsman of a 17th-century ship, all in first person. Fight solo or team up with friends, battle each other or the AI, and command your crew. Snap masts, smash hulls, tear ships apart — literally. Use the wind to win.
The press kit for Wind and Splinters is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.