
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A turn-based narrative political sim: govern Mexico from the presidency, 1920–1940. Build your cabinet, lobby Congress, negotiate with rebels and send troops into battle without knowing how far they’ll obey. What if Zapata had become president? Or Villa? 75 endings, from historical to far-fetched.
The press kit for Mexico 1920-1940: Heirs of the Revolution is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.