
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A multiplayer horror game for 1 to 6 players set in a dark Victorian era. As a ghost, you must terrify the others and prevent them from escaping alive; as a survivor, explore, solve puzzles, survive, and find a way to escape.
The press kit for SpecterMancer is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.