
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A tiny apiary that lives in the corner of your desktop. An idle beekeeping game about real bees — varroa counts, ageing queens, colonies that eat their winter stores to survive. It keeps its own clock, sits beside your work, and asks for a glance now and then.
The press kit for Buzzed: An Idle Beekeeping Game is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.