
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Tras la muerte de tu madre, Sarah, y la caída del Consorcio, te infiltras en el Complejo Phoenix buscando venganza. Tu objetivo cambia a sobrevivir: con la ayuda de Byte, debes escapar por la zona de trabajadores en absoluto sigilo. Ten cuidado: Maxin está en todos lados y va a por ti.
The press kit for La maldición de Max is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.