
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A logging and automation game that is solo or co-op. Set in a forest with A Million Trees you can Chop down. Each tree is then processed into smaller chunks or planks then sold. Using this money you can then buy chainsaws, upgrades, conveyors and machines for automation.
The press kit for A Million Trees is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.