
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Ministry of Misery (M.O.M.) is a satirical paper-pushing bureaucracy sim about power, corruption and keeping the country barely functional. Cause Misery. Maintain Order. Remain in Power.
The press kit for Ministry of Misery is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.