
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person PSX horror game. Your baby is gone, and the things wearing your in-laws' faces are still in the house. Get the lights back on, hide when you hear footsteps on the stairs, and never trust a voice that sounds like someone you love.
The press kit for Two-Fifteen is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.