
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A short and relaxing hand-drawn hidden object game. Explore a crooked witch village, peek inside its cluttered houses, and find more than 900 familiars hiding in every little corner.
The press kit for Houses of Witches is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.