
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Throw a blade and slice falling objects perfectly in half. Cut them low for big points, but don't let them drop! A cute arcade roguelite with bosses, weapons and 400+ silly objects.
The press kit for SLICE SURPRISE is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.