
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A 1–4 player co-op horror comedy. Noclip into the Backrooms, steal the furniture, sell it upstairs and make rent before the smiling thing finds you. Then blow the rent at the company casino. Some nights the elevator opens somewhere else. Every death is on tape.
The press kit for Backrooms: Steal the Furniture is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.