
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Pilot a UFO in a chaotic VR arcade game. Abduct humans, blast buildings apart, and take on ridiculous missions with your ship’s destruction and abduction cannons. Earth is having a very bad day.
The press kit for Abduct & Destroy is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.