
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person point-and-click of dark fantasy and horror. Alice finds a voice behind a sealed door. It promises to teach her magic. The first lesson is free. Solve puzzles and make choices that open paths to different endings.
The press kit for Alice and the Necromancer is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.