
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A third person arena wave shooter with thousands of onscreen enemies. Mince unrelenting hordes across multiple Aussie and far out biomes, from outback trenches to the moon. Collect and sell meat for crazy upgrades, modifiers, and weapons. A gory, light hearted, stop motion styled emu war simulator.
The press kit for Emu War: Horde is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.