
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
The abandoned port of Old Yon. Bandits at the gates. You're a thief with no memory and a 200-mark debt. Pick pockets, sell to the fence before the loot goes stale, and save up for better gloves. Greed, Empathy and Paranoia argue in your head. Whatever you do, stay calm: anxiety draws the shadows.
The press kit for Old Yon. New thief is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.