
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A psychological horror game about spotting anomalies in a grim hospital. Every day — the same corridor, the same wards. Notice something strange? Take the red pill. Everything as before? Take the blue one. Survive 16 days. One mistake, and it all starts over.
The press kit for 16 DAYS OF DELIRIUM is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.