
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A rabbit, a jetpack and a lot of holes to dig. Collect every capsule, trap the robots, and hop from the launch pad to a black hole and up the Ascent across 37 levels. Three stars per level, ten time-trial sprints, a level editor. Old-school arcade platforming with a modern spring in its step.
The press kit for Hoppernaut is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.