
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Drift through supermarket aisles, knock rival carts into chaos and hold the checkout before they shove you out. Pick upgrades, protect your groceries and tackle a nine-stage shopping shift in Cartbonkers, a colorful single-player 2D arcade game.
The press kit for Cartbonkers is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.