
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
What if getting into the afterlife depended on your face? In Cursemetic, you’re a mortuary cosmetician crafting cosmetics for the dead. Read their requirements, follow their cult’s beliefs, and get every detail right or.... their souls may never move on.
The press kit for CurseMetic is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.