
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Grab invaders. Fling them skyward. Smash them into each other. Defend a growing castle across 150 sieges with weighty physics, strange enemies, brutal chain reactions and devastating magic. Keep the walls. Break the world.
The press kit for flingkeep is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.