
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Take control of X and fight your way through 42 VERY challenging levels! Every enemy on the screen must be defeated before you can escape, but the time limits are tight, so don't hang about! If you really want to push it, try grabbing a gem before making your exit
The press kit for X-Ninja is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.