
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Keep a handful of strangers alive in a boarded-up house at the end of the world. Hand out the day's work, send people out for food and fuel, and hold the door when night falls. Every choice costs someone something, and the car only has three seats.
The press kit for Deadlight: A Zombie Chronicle is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.