
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Satanist is a first-person survival | escape horror. Kidnapped by two cultists for a ritual to the archdemon Belphegor, you escape your cage, quietly covering your tracks under the Satanist's nose. Then — escape and exploration of a huge mansion. Seven nights — seven attempts. Multiple endings.
The press kit for Satanist is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.