
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Diablo, but with guns. Descend into the crypts, where darkness reigns, the dead linger, and your light only reaches so far. In this real-time ASCII roguelike you'll uncover an arsenal of weapons, battle hordes of the damned, and navigate an ever-changing labyrinth, with one life to reach the bottom.
The press kit for CHARNEL is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.