
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You are sent to inspect an old abandoned estate before its demolition. Locals refuse to speak about the place, only whispering of a doll named Beatrice left behind. Uncover the horrible events that took place chapter by chapter, solve the mysteries, and find a way to escape. Are you brave enough?
The press kit for Beatrice is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.