
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Night shift, Line 3. Squeeze, float, stamp and weigh every rubber duck that rolls down the belt, then ship it or shred it. Shelve the good ones in a dark warehouse where the lights only come on when you move. Some units are not ducks. Don't look away.
The press kit for Not a Duck is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.