
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In We Are The Horde you play the zombies. Your horde grows through five pixel-art cities, you take district after district and decide for every survivor whether to devour or infect them. Each city fights back in its own way, from a citizen militia to a military base.
The press kit for We Are The Horde is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.