
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Psychological horror in first person, seen through the eyes of a child caught between a broken childhood and a reality falling apart. Explore a house where fear is only the beginning.
The press kit for El Coco is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.