
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Launch from a US Navy carrier deck into the Pacific War, 1943–45. Fliegeralarm is cinematic arcade air combat: dogfights, bombing runs and torpedo attacks in legendary aircraft like the F6F Hellcat – 21 story missions, boss duels against the Yamato and the wave-survival mode Hell Run.
The press kit for Fliegeralarm is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.