
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A physics party brawler for 2–4 players on one screen. Grab weapons falling from the sky, bounce around 150 arenas full of saws, portals and trapdoors, and be the last Boing standing. Bots fill empty seats; play locally, on LAN or online.
The press kit for Boing Fight is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.