
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A survivors roguelite at the bottom of the sea. Your weapons fire on their own. You just have to stay alive while the reef fills up with eels, sharks and a thousand hungry fish, and whatever is big enough to eat all of them.
The press kit for Swarm Below is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.