
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
It doesn't run. It doesn't stop. Only one of you can see it. A first-person co-op horror game for 1–3 players: something walks toward you at your pace, wearing anyone's face. Four nights — a town, a motel, a school, a lake. Get out before dawn, or find a way to end it.
The press kit for Still Walking is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.