
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A management sim of the Bering Sea snow crab derby, circa 1998 to 2005. Run a crab company out of Dutch Harbor: skipper a boat by hand and manage the company, send your skippers after the crab, fight the ice and the freezing spray, and race the rival companies to the closing.
The press kit for Catch Command '98 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.