
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A realistic 2D military shooter. Rounds drop, crack past and punch through boards; fire pins men down; sandbags, smoke and the dark decide fights. Lead squad bots or fight friends over Steam in six modes across eight maps. No killstreaks, no power-ups, no health regen.
The press kit for BRASS: Hard Contact is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.