
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A maze-building tower defense against hordes of thousands. Raise walls, build 15 kinds of defenses, pick a card every wave and unlock a 562-upgrade skill tree. Slow-motion missiles, a boss every wave and endless waves: how far can you go?
The press kit for Horde Lab is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.