
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A cozy medieval village floating in the corner of your desktop. Peek in between emails, put up a new house, plant flowers or paint a river, then get back to work. The villagers take care of the rest: they bake bread, go fishing and build snowmen, even when the game is closed.
The press kit for Hoverwick: Village in the Sky is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.