
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Solo or online co-op survival for up to 4 aboard a government space station built to fail. Clock in, fix what breaks, get everyone home, then blow your pay on bowling, laser tag and bad hats. Every few shifts the agency adds rooms. Never crew.
The press kit for We Have a Problem. is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.