
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Start with a bedroom, a laptop and $5,000. Take freelance gigs to pay the rent, build your game one feature at a time through hands-on minigames, and decide when to quit your day job. A cozy, honest management sim about the dream of going indie.
The press kit for Ship It! : Indie Studio Simulator is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.