
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Low Earth orbit is full of the dead, and someone has to clean it up. In this calm space-salvage game you plot an intercept, let your tug's autopilot fly it, then harpoon, cut and stabilize dead satellites and tow them home to station S-12 to be recycled.
The press kit for Dead Orbit is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.