
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
2D top-down Rogue-lite where you get to level up your characters, their gear and face the randomly generated dungeons. Heavy focus on the story where demons, humans and angels have to coexist after God left the world.
The press kit for Co-Ex School is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.