
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A short incremental game where you play as Commander, leading a squad of flat 2D shapes against an invasion of 3D ones. Clear timed waves, collect scrap. Upgrade 200+ skills in a skill tree, from squad damage to time-bending perks. Designed to be completed in around 4 hours.
The press kit for 2D Hates 3D is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.