
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A goofy online ghost hunt, a seeker with a magic lantern, and a whole room of ghosts hiding in plain sight, posing, dancing and sneaking up behind you. Rainy graveyard, PS1 look, up to 16 players with room codes.
The press kit for Hide and Freak is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.