
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Arcade football where the ball sticks to whoever touches it. Dash to steal it, shoot it along the line you push it, and throw your character's magic: a hat that becomes a hole, a slowed-down world, two decoys. 1v1 or 3v3 with friends or bots. Three minutes, at least one blunder.
The press kit for Blunderball is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.