
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A roguelike deckbuilder about collecting dice and climbing a tower. Place dice against enemies, combine numbers and elements to form hands and trigger Resonance, and modify your dice through battles and events. Plan your route with the dice you have left.
The press kit for DYTH is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.