
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You can't steer. Write your whole plan, press run, and watch it play out. Then the level changes after you commit, so a plan with no slack fails. 81 puzzles, a new daily puzzle with a leaderboard, and every winning plan can be replayed.
The press kit for Deadhand is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.