
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Heroes win the wars. Minions die in them. You were one of the sacrificed, and you watched every comrade fall. Now take it all back: defeat the heroes, steal their skills and turn them on the next. 12 heroes, 48 skills to steal, no levels, no XP. A hands-on 2D pixel-art action roguelite.
The press kit for Minion's Revenge: Take Everything They Took is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.