
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Hire a crew of dwarves, split them over nine classes that each break rock their own way, and dig down through eleven levels under the mountain. Take the nine lost artifacts, raise a dwarf to godhood at the altar, then break into the Cinder Tyrant's throne room and take his hoard.
The press kit for Cinderdelve is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.